#On1 effects 10 guide Activator
You also want to keep 1 Nightfall activator like Lunari Duskbringer or Go Hard.
In some rare cases, Diana and Aphelios are also viable targets for Unto Dusk to either push damage or to generate a moon weapon.įor the mulligan, you’ll always want to keep Aphelios and The Sky Shadows. It can be used on: (1) The Winding Light to buff boards at burst speed, (2) Doombeast to deal Nexus damage, and on (3) Lunari Priestess or Eclipse Dragon to generate cards. Unto Dusk is probably the most impactful and flexible support card of the deck. It’s not unlikely to draw into multiple copies of Go Hard since this deck runs multiple card-draw tools like Guiding Touch, Pale Cascade, and Unto Dusk. Go Hard is a ping spell that serves as a cheap Nightfall activator and can sometimes provide a late-game win condition with Pack Your Bags.
Combining Targon with Shadow Isles allows this deck to run semi-control tools like Vengeance, Unspeakable Horror, and the main spice of the deck, Go Hard. The deck’s champions, Diana and Aphelios, both have ways to interact with opposing units and control the board. Other ways to win include burning the enemy Nexus down with Doombeast, or creating a big Overwhelm unit with Aphelios’ Infernum.
If you can’t set up this combo, you can always fall back to invokes and card generation from Lunari Priestess, Eclipse Dragon, and Starshaping. This deck can follow the standard Nightfall gameplan of going wide with early units, then exploding in the mid-game with the newest Nightfall card from Worldwalker Expansion, The Winding Light. Access to invokes, nightfall effects, and moon weapons allow this deck to have flexible game plans and multiple ways to win. Go Hard Nightfall is a midrange / control deck that combines the Nightfall package with control tools from Shadow Isles.