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Roguery is a profession for those who seek the adventures of stalking in silent forests, dimly lit halls, and heavily guarded strongholds. The rogues of Azeroth are the masters of subterfuge, skilled and cunning adversaries of those who dare not look into the shadows to see what lurks there. They are excellent in a fight, and if they can strike quickly or unseen - or are flanking an enemy with the help of a thoughtful ally - they can be truly deadly. Rogues possess a wide range of skills that allow them to accomplish feats from finding secret doors to smacking a magic item until it works. In Warcraft: Orcs & Humans, rogue was an achievable rank. Rogues are best suited for players who like to sneak up on enemies and dish out large amounts of burst damage. Rogues acquire the passive ability to Detect Traps, which can be very valuable in PvP situations against a hunter, or in dungeons with traps, such as Icecrown Citadel. Rogues have moderate health, making them less durable than warriors, but still tougher than most casters. Rogues can only wear leather or cloth armor, are unable to use shields, and can only wield one-handed weapons (daggers, swords, maces, fist weapons, and axes). Unless the rogue is very close and in a 180 degree arc in front of them, or much lower level, players are usually unable to see them. The primary advantage rogues have is their ability to stealth. Unlike other classes, rogues should be in close to attack. They have access to a wide range of specials that depend on their constantly refilling pool of energy.
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