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Kerbal space program mks
Kerbal space program mks












  1. KERBAL SPACE PROGRAM MKS HOW TO
  2. KERBAL SPACE PROGRAM MKS GENERATOR
  3. KERBAL SPACE PROGRAM MKS MOD
  4. KERBAL SPACE PROGRAM MKS UPGRADE
  5. KERBAL SPACE PROGRAM MKS PORTABLE

Free speech rights don't apply fully there. They are your official forums, and are there to serve your PR, Support, and some community needs. If someone is truly spouting hate speech, ban them. Resist the urge to antagonize, mock, teach lessons or shame. Not all statements, questions, or opinions are worthy of a response. It's attention seeking behavior, or wildly uninformed opinion. Max, the best thing you can do as a PR manager is to not engage. You might never talk face-to-face with anyone from back home again. You'll be supplied, sent food and equipment once you land.īut you might never come back. You have the opportunity to take a one way trip with a crew of ~20 to Mars. Plan is to build most of the base remotely, maybe with just Jeb onsite to do KAS stuff, until it is ready to sustain my contractually-required 9 kerbals. While that's going I will send out a few satellites to map other places.

KERBAL SPACE PROGRAM MKS HOW TO

Have a spot on the mun picked with low amounts of bot ore and karbonite, plan to drop a factory and build stuff in-place as a test run for how to do it on more distant planets. I am in the same place, read the MKS tutorial last night, now trying to decide how to proceed. And I just have Karbonite/MKS installed.įake edit: I should say this isn't another "OMG ITS SO COMPLICATED ROVERDUDE PLZ DOCUMENT!!!!!", just it's a fun project to wrap my head around. It doesn't help that I'm early on in the career mode and setting my sights on a huge sprawling Minmus base. I'm still trying to make sense of the bases and how the logistics of the whole thing will work what I need to make a functioning base, etc. Is that the Armadillo rover from Armageddon? He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari. Rmdx fucked around with this message at 22:14 on Jan 22, 2015īiden has sat immobile on the Iron Throne of America. Vvv The one in the background is just a grocery delivery truck.

KERBAL SPACE PROGRAM MKS UPGRADE

Here's my whole Eve gang, including another crawler.Į: Disclaimer: I can't vouch for the current version of that mod, I've got the previous one and can't upgrade since the new one's save-breaking.

kerbal space program mks

The antigrav stuff that was also included I deleted. They're pretty adjustable and robust, and with them you can really go crazy with all sorts of crawlers. Where did you get the treads for on that buddy?

kerbal space program mks

If #ProjectV is not trying to land a spent booster on a raft for Elon Kerbal, gonna be surprised.

KERBAL SPACE PROGRAM MKS MOD

The entire point of the mod is that you have to decide if you pack five years of supplies (with some O2 and H2O reuse), or plan for long term habitation.ĭon't touch my bags if you please, Mr Customs Man. Small modules for closed loop (especially food) simply do not make sense. The modules are huge because making food takes a lot of space.

kerbal space program mks

Rocket Fuel is basically H2 and O2 so you can get water if you can do something like karbonite extraction. "Hello alien thoughtbeasts! We murder children!"ĭuna has CO2 you can scrub into O2. It's just bad memories about active tanking stuff in eve that puts me off having to actively do stuff for things like this Like, a single large life support can with supply two for about 600 days, I think? Even if you only launched one a year you'd be able to keep a colony at Duna supplied indefinitely, and if each launch payload was only a handful of tons the costs would be manageable. How far away are they? Because you could easily launch multiple years worth of food to support two Kerbs.

KERBAL SPACE PROGRAM MKS PORTABLE

They do, but they're insanely huge when considering that they supply like ten kerbals, and are like 2.5m parts, not really something easily portable for a mobile outpost that houses one or two kerbals. Oh well, don't the colonisation modules include hydroponics? Could you not link up something to grow food?

kerbal space program mks

I meant self sustainability, not just packing a ton of food If you have TACLS yeah, it carries food, oxygen, water, and you can add a couple of life support cans to boost it for more long-term living. Nalesh fucked around with this message at 14:02 on Jan 22, 2015

KERBAL SPACE PROGRAM MKS GENERATOR

The larger landing can has life support tech?Īlso can't seem to find the actual cfg for the generator in K+, only generator thing I can find it DRE stuff for it. Wouldn't the larger lander can do that job? Would do it myself if I knew more about how to use module manager to make new parts. Really wish there were MKS parts to support like one or two kerbals that aren't huge as gently caress, maybe reuse the square karbonite generator model for it? Would help a lot with making small outposts.














Kerbal space program mks